SARAH GONG
CQ™ Game
Competence Quotient™ Game
Centre for Digital Media, Industry project, 2019.
For health practitioners who want or need to stay competent in their profession, the CQ™ Game is a 2D life simulation mobile game that allows them to engage with and develop strategies for staying competent in their job by having them live through a year in the life of a character.
Unlike games such as Life or Life Simulator, the CQ™ Game focuses on events, challenges, and situations that are unique to the experiences of health practitioners.
Client:
Dr. Glover Takahashi at the University of Toronto
Project Associates:
Jay Balmer @Session Games
Annette Ruitenbeek @College of Massage Therapists of British Columbia (CMTBC)
Centre for Digital Media
Our team's tasks
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Developed a minimal viable product (MVP) in Unity and tested with a build on both iOS and Android
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Free-to-play: For the MVP, made the app available on Testflight for iOS and through a link to the APK on Android
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Single player game sessions, with multiple characters and story arcs: Created a scalable database that can accommodate multiple professions, tested with physician and Registered Massage Therapist (RMT) personas
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Server based operation tools and analytic services: applied Google Analytics for Firebase and made the data accessible for the client devices.
My contribution
Project management, UX/UI design
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Led in defining goals, scope, deliverables and roadmaps with key stakeholders, and developing subsidiary management plans with team members and supervisors.
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Ensuring milestones and key deliverables were accomplished on schedule by using Sprint, Gantt Chart, Slack and Trello.
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Boosted team performance by creating the team charter and the time log.
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Collaborated with designers to create art assets, such as UI elements and characters.
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Led in conducting user research, designing the users experience and organizing user testing.
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Cooperated with programmers to apply Google Analytics for Firebase to track user engagement and behavior data.