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Writer's pictureWenyi Gong

[Summer Project] CyberPatient ER #8 - Racing against the clock

How time flies! We are two thirds into this semester, and the past few weeks were both busy and fruitful.

User tests


We are very excited to test our prototype with medical students and health care providers. It is a good opportunity to test our concept and seek feedback from professionals in the field. The user test is well planned and conducted with the help of all our team members. Two of our team members went to the client's company to meet with the users, while the rest of the team participated virtually. We are also grateful for the role the client played in organizing a user test in their company.



Closer collaboration


In our last sprint, one of the major issues we identified as a team was a lack of collaboration between our team members. In this sprint, both the design team and the development team have taken further actions on solving the problem. The design team has gone through the details of sim UX with the whole team and brought everyone to the same page. We aim to have a new iteration of the design and have started making both paper and digital prototypes of detailed interactions of the product.


Figure 1. A Paper Prototype.

Supportive faculty


Regardless of what we face along the way, we are not afraid, as we know that our supervisor Robyn will always be there for us. She listens to us, shares her experience, and advises us on both team building and product development.


We are also grateful for our supportive teachers. Jason, who teaches our game design class, dropped in our project room and played through our prototype. He provided us with great suggestions regarding player controls and interactions in our virtual world. Laura, who teaches the user experience class, was very interested in our project, too. She tested our prototype and shared her thoughts about the challenges and opportunities in this project.


Figure 2. Faculty Test the Prototype.

Learning


This project has also been a learning experience for us. We have learned a lot from our peers, and some of our lessons have to be self-taught. For instance, in order to manage tasks more efficiently and professionally, our developers from UBC and SFU volunteered to give us a workshop on using a task management tool named Jira. The design team is also spending time teaching themselves the skills needed for designing our product. After work, our designers would take online courses about 3D modeling and experience design.


Figure 3. Teaching Jira to Peers.

Figure 4. Self-taught 3D Modelling Class.

Retrospective


We believe that periodic reflection helps improve project work and team performance. Each week, we have a retrospective session. In this week’s session, we had a retrospective activity called Catapult. In this activity, each member shares a catapult (a thing that should stop doing), a challenge/risk, and a solution to overcome the challenge. One big risk we had all identified was the tight schedule.


Figure 5. Catapult Retrospective Activity.

Next Step


Both our design and development teams have created a roadmap for achieving the next milestone. Some modifications will be made based on results from user tests, such as implementing the user's camera view and controls, designing a new UI style guide, and creating a new iteration of the UX design.


Updated on 20 August 2019: CyberPatient ER project introduction.



© Wenyi Gong & Team Mannequin 2019

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